Game Designer. Psychologist.
Health & Videogames private Advisor.
+39 320 0590705
«We need to build hybrid sectors and unconventional partnership, so that researchers, designers and game developers can work together with engineers, architects, politicians, executives of all kinds to harness the power of games.
Finally, but it is perhaps the most important thing, we must all develop our core gaming skills so as to take an active role in transforming our lives and making the future possible.»
Jane McGonigal - Reality is Broken (2010)
Screenshot taken from
Assassin's Creed Revelations: The Lost Archive (2012)
Let's get professional.
I graduated in Psychology at the University of Pavia in 2016.
Videogames followed me in every single step I made inside the academy.
My master's degree has its roots in an experimental method using a Brain-Computer Interface software created ad-hoc to control craving caused by substance single and poli-addiction.
I managed to write different articles about the human cognitive improvement
which videogames and new technologies develop - today stored in the P.A.G.E blog.
At the Event Horizon School in Milan in 2017 I followed the Game Design course.
In January 2018 I attended successfully the Psychologist Professional Abilitation register A.
In March 2019 I've subscribed to the Ordine degli psicologi della Lombardia (Italy)
with the number ID 21291.
From January 2020 to March 2022 I worked as QA Game tester manager at 3DClouds, Milan.
Now I am a Game Designer and Project Lead of an upcoming title in the same company.
As a gamer, videogames changed my life.
As a Psychologist, I wish I could aware people about their potential.
As a Game Designer, I want to create games for the best people's experience.
WANT TO HEAR A STORY?
Was it a yes? Here then, get closer.
It’s been a long time since I saw for the first time in her hands one of those tiny purple transparent plastic box. Beeping sounds coming out from that thing attracted me, the only thing I could hear without any sight from my position - the sunlight flashing was hiding the screen from me. As I focused carefully, I could see mysteries and electric circuits inside of it!
I moved closer then and suddenly a little man with a brown hat was going 'round inside a cavern, up and down ladders right in front of me, searching for some kind of archeological treasure. Sharon explained that to me but she wouldn’t let me try any of those little buttons. I stared from aside at that magic thingy, amazed and aghast. I didn’t know back then but, that very summer, I would have been gifted with my own Game Boy. That was the name of that box of hers! Now I know that it was the beginning of something.
Thank you Grandma!
Videogames transformed me and my days back then and I transformed them in passion, evasion, a creed to keep my mind working today.
It's time to go next level.
My main experiences
& PROJECT LEAD
PAW Patrol: Grand Prix
Gigantosaurus Dino Kart
March 2022 - Ongoing
@3DClouds, Milan - Full-time
Design support at final development stages and new content pitch and iteration, including game modes and flows. As Gigantosaurus Dino Kart has been announced, I'm still supporting post-launch PAW Patrol: Grand Prix, the first 4-players couch multiplayer racing game of the franchise for all the family.
A new Project is being produced and it's not yet been announced.
Here I support the team both as Project Lead and Game designer.
QUALITY ASSURANCE & GAME TESTER
King of Seas
Fast & Furious: Spy Racers Rise of SH1FT3R
November 2019 -
@3DClouds, Milan - Full-time
Testing game builds in every deveolping stage, from prototype to post-launch support. Carrying QA tests for submission processes. Bug logging, experience reports, focusing on game feel, UX, interactions and gameplay mechanics.
Are you ready to become the new King of Seas?
Coming May 25th 2021, published by Team 17, available on Steam, Nintendo Switch, Xbox One, Playstation 4 and GOG.com
Fast & Furious: Spy Racers Rise of Sh1ft3r it's been the first title shipped for Xbox Series and PlayStation 5 during the 2022.
LEAD GAME DESIGNER AND DIRECTOR
September 2019 - Paused
Making a game is a serious thing. With a team of passionate developers such as Unity AI programmers, qualified artists, storytellers and psychologist we're making it, seriously, in our spare time. Our mission is to bring a compelling experience about a relevant psychological theme.
FOUNDER, CONSULTANT, WRITER
April 2020 - Ongoing
PAGE is Psychology Evolution on Gaming Evolution.
Visit us on www.psygaming.page, where Psychology and Videogames unite to evolve together. Follow us also on Facebook and become a part of the discovery experience in our Trello.
Some of these files are shrink. Contact me to have the FULL Version!
PERSONALITY NEURAL MODEL GAMING ENHANCED
Enhancing Mass Effect [ITA]
COLLISION PITCH (JULY 2018)
Utopy Games Official Presentation [ITA]
Videogames Against Depression [ITA]
MASTER'S DEGREE THESIS
Mind More, Crave Less [ITA]